Practical production tooling for a historical game world.
Environment support, Roblox Studio workflows, and reusable tools for generating detailed architectural elements.
Original editorial illustration · Not a gameplay screenshot
The challenge
Large architectural environments contain hundreds of repetitive parts that are too costly to refine manually.
What I worked on
Audit the actual scene
Inventoried 957 window-light parts across multiple size groups to understand the range of geometry involved.
Prototype, then scale
Tested a procedural diamond-pattern lead lattice on windows before expanding to batch generation.
Keep systems separate
Designed generated window geometry to work without disrupting the existing day/night window controller.
Expose useful controls
Created a Roblox Studio plugin workflow with customization of generated lattice colors.
Scope & evidence
This case study describes an in-development workflow and local production tooling. No public release is claimed.
What the work taught me
The best tools remove repetitive work without creating new maintenance burdens for the team.
Related links
Supporting imagery and public artifacts can be added after a rights and confidentiality review.