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Case study 04 / Beta / Roblox

Building narrative context around an action-driven roleplaying experience.

Narrative planning, quest-related work, and design support for an anime-styled action RPG.

ProjectSlayers Unleashed II
RoleNarrative planning · Quest support · Design collaboration
StudioCredenzio Studios / collaborators
StatusBeta
Period2024–2025
Original editorial illustration representing Slayers Unleashed II

Original editorial illustration · Not a gameplay screenshot

The challenge

Translate narrative ideas into structured in-game experiences while collaborating with a multidisciplinary team and a separate live Roblox project.

What I worked on

01

Narrative foundations

Helped develop narrative plans and quest-oriented content suited to the intended player experience.

02

Production collaboration

Coordinated design requirements and conceptual work alongside development and programming contributors.

03

Cross-project support

Balanced responsibilities across projects that were at different phases of the development cycle.

Scope & evidence

RPGaction-oriented game
Robloxplatform
Betapublic experience status

Specific implementation and outcome examples should be added here when approved supporting footage or design artifacts are available.

What the work taught me

Narrative works best when written for the interaction model, not simply layered on top of it.

Related links

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