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Case study 03 / In development / Unreal Engine

Designing the rules that make a persistent feudal world worth inhabiting.

Collaborative systems and world-design planning for a medieval multiplayer simulation distinct from Lionhearts: Crusade on Roblox.

ProjectLionhearts on Steam
RoleGame systems planning · World & progression design
StudioCredenzio Studios
StatusIn development
Period2025–2026 (consultative work)
Original editorial illustration representing Lionhearts on Steam

Original editorial illustration · Not a gameplay screenshot

The challenge

A persistent medieval sandbox involves intersecting systems—property, society, combat, trade, and political relationships—that must be understandable on their own and coherent together.

What I worked on

01

Interdependent systems

Explored how social hierarchies, ownership, combat, and player incentives intersect across a persistent simulation.

02

Experience-first design

Structured mechanics and progression around meaningful player decisions instead of isolated feature lists.

03

Cross-team planning

Developed and reviewed design direction in consultation with company leadership and technical collaborators.

Scope & evidence

UEUnreal Engine production
Sandboxpersistent simulation focus
TBAofficial launch date

The game is listed on Steam with a release date to be announced. This case study describes design contributions and does not claim the title has shipped.

What the work taught me

Emergent play depends on systems that interact consistently. The design challenge is to make those interactions legible without removing their depth.

Related links

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