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Case study 02 / Preproduction / Production design

Turning creative ambition into work a multidisciplinary team could actually execute.

Systems documentation, feature decomposition, dependencies, and production timetables for an unreleased sci-fi project.

ProjectSHOEBOTS
RoleSystems design · Producer · Scope & documentation
StudioGrandFinale / project partners
StatusOn indefinite hold
Period2026
Original editorial illustration representing SHOEBOTS

Original editorial illustration · Not a gameplay screenshot

The challenge

High-level feature ideas needed to become explicitly defined and scheduled work, with clear handoffs between design, engineering, art, animation, interface, audio, and QA.

What I worked on

01

Define system behavior

Broke down features into inputs, outputs, states, invalid actions, persistence requirements, and testable success criteria.

02

Make scope visible

Separated feature-level requirements into discipline-specific tasks, accounting for dependencies and handoff points.

03

Build achievable milestones

Prepared three production timetables, each using a 30-week planning window with a 24-week working scope and contingency time.

04

Communicate progress

Produced documentation and recurring reports designed for developers, production leads, and stakeholders.

Scope & evidence

3production milestone timetables
18 mocombined planning horizon
Multi-teamcross-disciplinary scope

The project was placed on indefinite hold before the planned production work could be completed. These are preproduction and planning deliverables, not shipped features. Proprietary feature specifics are intentionally omitted.

What the work taught me

A detailed production plan does not make a feature real—but it creates a shared, testable understanding of what making it real will require.

Related links

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